Ron Gilbert
From Maniac Mansion to Thimbleweed Park
Ron Gilbert
From Maniac Mansion to Thimbleweed Park
In this lunchtime interview at Google, we use the rare opportunity to talk to a developer who knows both the technical side - Ron likes to code the engine behind his games himself - as well as the creative side of designing games that are still remembered 30 years after their release. We retrace his path from the early days of DOS software into the post-Kickstarter world of crowdfunding, learning how he initially got into the industry and why his latest ode to the 80s still flaunts its big blocky pixels.